There were a lot of things in this update, but the biggest were the taunts and the new weapons. I'm not sure how I stand on the taunts. I like some of the new ones, but I don't really agree with the fact that you can now do partner and group taunts with the other team. Which is funny considering how often I just stopped playing the game because some Heavy was sitting in a corner high-fiving. But before, those moments where you and the enemy would just stop were spontaneous, and the game wasn't built around doing that, so it felt fun. Now, with this stuff built into the game now, I feel like if I see people conga-ing along, I can't do anything about it, because killing a defenseless person just isn't any fun for me. If they're not fighting back, it just feels wrong. So, I don't know about the taunts
As I said, there are five new weapons, and I'll start with the two I care about least. The Back Scatter is for Scout, it has only four shots loaded and is a bit less accurate, but if you're close and behind an enemy, it does minicrits. It's okay, but I don't play much Scout. The Classic is a new Sniper rifle, it lets you charge a shot independent of scoping it, so you can headshot while maintaining full view, but it has to be fully charged to headshot at all, and it does less damage on bodyshots. It's not really very good, and I really dislike playing Sniper, so I won't be making much use of it.
The B.A.S.E Jumper is for Soldier and Demoman, and it's basically a parachute. When you're airborne, you deploy it, and you fall less quickly. You can open and close it as often as you want in the air, which lessens the fact that you're kind of a sitting duck up there. I haven't actually used it in an actual server, but it seems like a nifty thing, and kind of fun, especially with the next item.
The Air Strike is for Soldier, and it's the item I've used the most. You start off with three rockets loaded, one less than stock, and those rockets have less splash and less damage that normal. But, when you get a kill, you can hold one more rocket in your clip, up to a maximum of eight. And when you're airborne, the rate of fire is significantly increased. It's so satisfying getting up in the air and launching seven rockets at the enemy, even if those rockets aren't particularly good. That's the thing with the Air Strike. It's a ton of fun to play around with, but it's not as good as it sounds.
The Tide Turner is for Demoman, and it's probably the best weapon added. It gives 25% resistance to explosives and fire, worse than the Chargin' Targe, but it does give you complete control of your charge, and if you get a kill with the charge in any manner, you can charge again instantly. It's just as fun as the Air Strike, with the added benefit of being somewhat effective. It's a little less good now that stickies have been reverted, but that's a whole mess that I don't want to get into since the change was reversed.
So, the Love and War Update: good video, not sure about the taunts, decent weapons that aren't incredibly annoying to play against. Not a bad update.
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